After much debate and speculation, Embark Studios has finally clarified how the matchmaking system works. ARC Raiders We'll explain in detail what works, what doesn't, and recent changes. Matchmaking has been a topic that Embark doesn't go into detail about, but things appear to be changing. ARC Raiders Monthly content has been on hiatus, but now the studio is ready to set the record straight when it comes to matchmaking.
Since the game's release, fans have been trying to figure out how the lobbies are integrated and whether certain playstyles can affect them. Embark declined to provide details on how it will connect players, but hints and teases from the developer have confirmed that the game will analyze player behavior. It is widely known that members of the development team, such as CEO Patrick Söderlund, have seemingly confirmed that: ARC Raiders We use an aggressiveness-based matchmaking system to match similar players. Essentially, more aggressive PvP players will be paired up in lobbies better suited for this, while PvE-focused players will be paired off elsewhere. But with things constantly changing and adjusting, Embark is finally ready to provide players with the details.

ARC Raiders can change some of its most iconic features for the better.
Major changes are imminent for ARC Raiders, and developer Embark Studios is teasing potential adjustments to one of its biggest features.
Embark Clarifies ARC Raiders Matchmaking
In a new blog post, Embark sets out to put to rest rumors and speculation about how its matchmaking system works. Kicking things off, the post reaffirms the following: ARC Raiders I want to lean into the unpredictability of the game, not knowing who to trust and giving players the freedom to make their own decisions. However, there are limitations as Embark isn't looking for dedicated PvP players to fully roll the lobby. Because this can be frustrating and not fun. To achieve this, the studio is working on a system built around fairness, including matching players with equal squad sizes and similar gameplay styles to create fun.
Fit 9 games into the grid.
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Fit 9 games into the grid.
For this purpose, ARC Raiders When constructing a lobby using continuous scale, we take a strong look at player behavior from previous rounds. Some players have both pure PvE and pure PvP, but most players typically implement both for a variety of reasons. So there is a scale working behind the scenes to match players closer to that scale while avoiding players who are very far away. That makes things a bit unpredictable, but it's also worth noting that “playstyle-based matchmaking” will prioritize similar playstyles, but it's not guaranteed. Likewise, player behavior will gradually shape future lobbies over time and cannot be changed immediately.
This post goes a little further by debunking the misconception that there are only two types of lobbies, specifically for PvP or PvE, which is not true. Additionally, shooting or killing another player will not automatically send that player to the PvP lobby, and any feedback you leave or loadout selection will not affect the lobby. Matchmaking isn't just limited to team leaders, and what's even better is that ARC Raiders The update will not reset your progress in this lobby. Because player history is the main driver of entry into raid lobbies.
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Lastly, Embark highlighted two key issues raised by the community, indicating that the studio will address them. Previously, the system did not distinguish between starting combat and defending yourself from hostile players. Naturally, this will cause both players to be marked as PvP in the system, but a future update will likely make this distinction. Second, Embark plans to reduce the weight of the rounds, with little interaction and quick spawning and leaving or generally surrendering. Previously, this had a greater impact on a player's expected play style.
- released
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October 30, 2025
- ESRB
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Teen/Violence, Blood, In-Game Purchases, User Interaction