Build a thriving city of beavers timber bourbon It takes patience and practice. Going too fast can lead to long-term collapse, while going too slow can result in little or no progress for several years. With droughts and tidal waves on the horizon, there are better ways to manage your settlements as they grow.
Automation is a late-game prospect, but it's worth investing in and experimenting with. They can save you from certain disasters or simply simplify your daily tasks, allowing your beaver to live a full life. Take a look at how we can implement this into society as quickly as possible.
If you want to create a beaver bot, check out our guide here! This guide is specifically for automated machines.
How does automation work?
Automation is a feature that comes late in the game. Let the game automatically cue the beaver. Depending on the conditions you set, you can transport goods, adjust floodgates, exchange tasks, etc.
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For example, you could have a sawmill. Stop plank production when storage space is full. Make sure you don't run out of trees. Take a look at the table to see all the available options and how to use them.
All automation components and their roles
|
automation |
explanation |
ingredient |
|---|---|---|
|
lever |
Sends a manually controlled signal. |
1 plank, 2 gears |
|
relay |
Performs simple logical operations on input signals. |
1 plank, 1 gear |
|
flow sensor |
Measure the water flow under your arm. |
6 planks, 4 gears |
|
depth sensor |
Measure the water depth under your arm. |
4 gears, 8 scrap metal |
|
pollution sensor |
Measures water contamination under the arm. |
8 gears, 8 metal blocks |
|
metronome |
Send signals based on time of day. |
8 planks, 6 gears |
|
weather station |
Send signals according to the weather. |
10 gears, 8 treated planks |
|
power meter |
Monitor power grid parameters. |
10 gears, 6 metal blocks |
|
population counter |
Monitor a variety of population, housing and workforce indicators. |
2 planks, 2 gears, 1 metal part |
|
resource counter |
Send signals based on stock levels or store fill rates for specific products. |
4 planks, 4 gears, 1 metal part |
|
science counter |
Send signals based on science points. |
6 gears, 4 scrap metal, 6 metal parts |
|
indicator |
This is an indicator light with a warning function. |
2 scrap metal, 1 tree sap |
|
speaker |
There is a sound. |
4 planks, 2 gears, 4 metal blocks |
|
firework launcher |
Set off celebratory fireworks. |
1 gear, 2 treated planks |
|
primer |
Install dynamite underneath it. |
1 metal block, 1 explosive, 1 extract |
|
timer |
Applies time-based processing to the input signal. |
1 treated plank, 1 metal block |
|
memory |
Changes and maintains state in response to specific sequences of inputs. |
1 metal block, 1 extract |
|
HTTP lever |
API control lever. |
2 gears, 2 scrap metal |
|
HTTP adapter |
Converts input signals into API endpoint and webhook calls. |
2 gears, 4 scrap metal |
HTTP levers and HTTP adapters are highly advanced and can be used to broadcast information outside of the game.
To automate your farm, you can: Use the resource tracker to bail out farmers. When food is abundant, it signals us to get back to work when food becomes scarce. you can also Put your farmers to work using the weather tracker Participates in other projects during droughts and tides as needed.
You can do the same thing. Sluice gates and pumps that control the flow of water In case of natural disaster. You can also use detonators to explode dirt blocks, terraforming them to create new waterways and fields for the beavers to plant.
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