After the prologue GreedFall: A Dying WorldOne of the first companions to join your party is Alvida. However, once you reach a safe destination, the situation will take you away from her, and only after solving the problem can you bring her back to the party.
As soon as she rejoins your team, you'll have the opportunity to begin her first companion quest. legacy of the sea. There are many ways to access it, and you might miss it altogether, so here's how to beat the quest with Alvida and get more approval.
How to Start Alvida's Companion Quest
After Alvida's trial, regardless of the outcome Carpenter Silvio will give you information about his deceased mother.. But he said he didn't want to talk about it there and that we would talk later.
Now, don't assume that this means he wants to meet you at his store in the market. He will be there, but he has nothing to say. Instead, Go to the tavern and approach the table where Alvida is sitting.
This will start a conversation between the player, Silvio and Alvida. Here, Silvio explains that Alvida's new ship previously belonged to her mother, so it must have a hidden compartment to store the logs.
In fact, Alvida will have found her mother's journal by the time you board the ship. Here she will ask you to help her find someone who can decipher the code written by her mother.
Like other companion quests, if you accept it you will have Alvida in your party until you complete it. You can only start one Companion Quest at a time.
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Return to Yuxantis
The first step of the quest involves going nowhere. Alvida wants to ask you about the journal, which contains a conversation with the Admiral of Uxantis. For me, it was enough to just talk to the one person closest to the bottom half of the map.. It turns out he was Alvida's father, so there was further conversation.
He will give you directions to the library. Follow the map markings. Talk to the man behind the counter and he will agree that it is written in code and cannot be deciphered in any hurry. Instead, he instructs them to find someone from Alvida's past who might be familiar with the code used by her mother.
Sail to Olimar and find Alma
The woman you are looking for is Alma, a fellow navigator who moved to Olimar. Set sail there and start finding her location.
If you have not completed the main story quest Kuraz's Plan yet, then Olimar's guards will be hostile to you.. Moreover, if this is your first time coming to Olimar, It is possible that the man on the dock will be recognized by the wanted poster and attacked.. Take Safia with you to subdue the assailant.
We'll give you some ideas for this, but here's a quick and easy way to do it: Talk to the bartender at the bar and give him the Purge Potion. Because of his hangover. He will then update the map and tell you where to find Alma.
Follow the map markers to Alma's house. Outside, Bridge Alliance guards will try to arrest her. Walk forward and start a conversation. Every dialogue option leads to a fightHowever, with Alvida the approval gain/loss is different.
- Ask soldiers for information about operations: There is no change in approval.
- attack the soldiers:Alvida approval +1.
- Let the soldiers take Alma: Approval -2 for Alvida (Alvida starts a fight with the soldiers anyway, making them hostile to you too).
During the battle, other navigators will come to your aid. After the fight, they reveal that they were sent by Alvida's father to keep her safe. Alvida is not happy about this. You can then support or send the bodyguards, or let Alvida decide for herself. If you let Alvida decide, you will receive +2 approval from Alvida.
Escort Alma to safety
Alma will be shaken, but she will be safe. But it won't last long. She needs to be escorted back to the ship so she can look at the log. This includes walking with her every step of the way, no fast movement.
If you want, you can tell Alma to stay still for now and fight the guards that stand in your way, or you can get more potions if you think you need them. Otherwise, tell her to follow you now and fight them while she's there, or just sneak past them all.
When you're about to hit the streets with a security guard, your companions will have to do voice lines. If not, look for a group of targetable NPCs standing in one place.
Once they reach the ship at the dock, Alma is safe. You have the option to board immediately and discuss the log with her, or explore more of Olima with the rest of your party first.
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