Masahiro Sakurai reveals how Super Smash Bros. came to be named.

Key Takeaways

  • Satoru Iwata played a key role in giving Super Smash Bros. its name.
  • Iwata chose ‘Super Smash Bros.’ Communicate characters resolving disagreements.
  • Iwata helped code the original game and fix bugs in Melee.



Director Masahiro Sakurai Super Smash Bros. The series shows how Satoru Iwata helped earn this iconic name. Masahiro Sakurai is an incredibly respected person in the gaming industry, having worked on several Nintendo franchises, including: Super Smash Bros. and Kirby. After his work is done Super Smash Bros. UltimateSakurai covers a variety of topics from his time in the industry on his YouTube channel, 'Masahiro Sakurai's Game Creation'.

Through the videos he uploads to his channel, he shares various principles of working in the industry and stories about various game development. Some of these stories include how the Fighter Reveal trailer was created. Super Smash Bros.And we are releasing a video that you have never seen before. Dragon King: Fighting GameEarly iteration of the original Super Smash Bros. With Sakurai's YouTube uploads ending soon, one of the last videos in the “Grab Bag” category is him reminiscing about his career and how he worked with the late Nintendo president Satoru Iwata.


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In the video “Mr. Iwata”, Sakurai remembers fond memories, such as how he first met Iwata when he was interviewed for a job at Hal Laboratory, as well as helping him get involved with various other production teams and programming. Sakurai recalls that the only time he personally wrote code for a game Iwata was working on was for the Nintendo 64. dragon king The fighting game prototype ended up being Super Smash Bros. As we know it today. Sakurai revealed that Iwata also contributed greatly to this incident. Super Smash Bros. We got the name, and Iwata chose the title himself.


by Satoru Iwata <슈퍼 스매시 브라더스> Sound Reasoning about Choices


Sakurai had various team members suggest several possible names and words that could be used in the game, after which Sakurai himself, Satoru Iwata, earthbound/mother Series creator Shigesato Itoi. Iwata was the one who pursued the “brothers” angle, reasoning that although the characters were not literal brothers, the use of the word meant that they were friends solving small problems rather than fighting for brothers. disagreement.


Sakurai also recalled how Iwata personally helped develop the original game, and spoke about how much fun Iwata had programming it. Iwata also joined to help with the program. super smash bros meleeThis is because the game frequently encountered crashes and bugs that needed fixing. 'Mr. Iwata' is Sakurai's last work in the 'Grabback' category, as his YouTube series ends on October 15. A special finale episode will be released later.

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