A game that uses first person in great and unexpected ways

First-person perspective can be a huge help in many games. This is very effective in making players more immersed in the experience. For example, a first-person horror title places the player character right in the center of the horror, rather than from a third-person perspective right behind them. This is what makes long lasting It's as effective as the series' camera action. Some fantastic first-person action games also make great use of perspective.

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However, there are other titles that may not seem suitable for first-person perspective. It may be experimental and added as a bonus mode, or it may be a rarely used optional toggle. That doesn't mean it doesn't work well in practice. This title was never expected to feature a first-person perspective, but they owned it and made it quite fun.

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Wireframe mode for Tekken 2

It's far from the most practical way to play, but it's iconic nonetheless.

tekken 2Although it is not as rich in characters or features as the sequel, tekken 3It contains some content that the latter does not. These include fighters (Roger sporting a kangaroo in boxing gloves, a devil and an angel, etc.), shapes like Prototype Jack, and a silly bonus mode. Big Head mode is a staple of the classic game, and it's no less fun here. But even more notable was the wireframe mode.

This mode is so named because it offers a first-person action view that shows your opponents through a green wireframe model of the selected character. Although not a specific game mode, it is a feature that can be activated at the start of a match via a button combination when the entire roster is unlocked. It will completely degrade the player's combat abilities as usual, and it's not really surprising that it didn't return in later titles, but this is a fun, silly and daring addition that's very gimmicky and playful.

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Command & Conquer: Renegade

Battle your opponents directly

In strategy games, players often produce units one by one to rush the enemy base. We observe the action from above and in many cases direct units to move forward, but there is a certain degree of detachment about it all. Command & Conquer: RenegadeHowever, the series adds something unique: the opportunity to play in first person. Players who remember the GameCube battalion War, It's a sort of real-time spin-off of the beloved strategy series. pre warYou'll know exactly what to expect from this classic. Command and Conquer Unit directly.

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The protagonist of the main campaign is Captain Nick Parker, who must help foil the plans of the Brotherhood of Nod. They intend to capture the Tiberium they are fighting against and use it to develop a powerful, unstoppable army. In the context of the series, the FPS approach is quite new, and there's also the option to play in third person instead. As with many of these shooters, multiplayer is at the core of the experience and this is where it really comes into play. Renegade differentiate yourself. In typical series fashion, both teams fight for control of resources and objectives while building the right types of units to destroy their opponents. The highlight is that you directly control everything from stealth tanks to artillery. This is a twist that needs to be completely reconsidered, but at the moment it's unclear what the next steps will be. Command and Conquer series.

A new look at stealth

Of course, achieving a first-person perspective in a 2D title can be quite challenging, and developers have had to experiment with a variety of techniques and approaches to bring their ideas to life. at metal gear 1998 series metal gear solid was the first game to embrace 3D and a true first-person perspective. This is one of the early titles that helped reinforce important unspoken rules. It's much less awkward camera-wise if the perspective switches to first-person when a character enters a vent or similar tight space. Snake first does this early in the game when he exits the heliport area, and it adds a lot to the atmosphere. Through Snake's eyes we see parts of the area we will later visit through gaps in the vents, the scale of which highlights the danger he faces during this lonely mission.

In the original release, you could use first-person perspective at almost any time by pressing a button, but Snake wouldn't move while using it. It's also used to aim the Stinger Missile Launcher, which would otherwise have been incredibly difficult (targeting Hind with it in a boss fight would have been a nightmare). This is a well-known and practical use of first person. metal gear solidBut there's more. For example, during the boss fight with Psycho Mantis, pressing the button to use first-person perspective allows you to see through Mantis' eyes rather than Snake's, giving you valuable hints about where Mantis is going and where he will attack next. This is just one of the many, many little secrets and tricks that Hideo Kojima added to the game.

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metroid prime

behind the visor

There are some established series that have a formula that you just can't mess with. This is the view of many fans and developers alike, but sometimes the best things happen when someone takes a risk. metroid primeCreated by Retro Studios and played entirely in first person (except for the Morph Ball segments), it was a real risk. Fortunately, this 2002 GameCube hit paid off in a big way by becoming a phenomenon.

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The first-person perspective allows us to essentially step inside Samus' power suit and see the fascinating, beautiful, and horrifying world of Tallon IV through her visor. The smallest detail really illustrates this point well. I saw raindrops splashing on the visor, Samus' face briefly reflected by a bright flash of light, and a little foggy from the cold. The game's atmosphere is unrivaled, something the series had achieved very well before this point. beginning It takes the concept to a new level. Using the scan visor for new threats and artifacts in the environment made me feel like I was solving the mysteries of this planet by gathering pieces of information together with the protagonist. If you have a special version of the game, it might be worth a lot of money.

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brass city

A suspenseful rogue-lite that makes you fear your enemies at every moment.

'Uppercut Games' city ​​of brass It could have been just another 2D roguelite set in the ocean. Luckily, two key factors set it apart. arabian nights– Inspired settings and choices to make the game a 3D adventure presented from a first-person perspective. As one of a series of unlockable adventurers, players must carefully avoid skeletal enemies and sinister traps as they traverse the city in search of its treasures.

People who remember classic video game adaptations Death Trap Dungeon Here you will have a good idea of ​​what to expect. The game is very light on puzzles, but there are traps that sap your health every turn and enemies come from all directions. A perspective like no other. prince of persia The game and whip mechanic offer a great deal of variety to experiment with. Perhaps you'll swing to the exit of a room and spot something sticking out of the ceiling that you can use to dodge multiple traps at once, or you can attack a trap from afar to activate it and blow up enemies instead. It's a very challenging experience, but the key is exploring the environment to find little things that can give you an advantage. First person is a great way to do that.

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trespasser

An ambitious title that was certainly creative.

The courage it takes to explore new and unique ideas is always something to be admired. At the same time, unfortunately, it is inevitable that the ambitions of such bold creators sometimes overwhelm them. There have definitely been cases like this. trespasser, jurassic park It's a game where the main character, Anne, is washed up on Isla Sorna, the infamous “Site B”, after an accident at sea. Needless to say, the situation in the dinosaurs changes very quickly, and all Anne can get her hands on to defend herself is what InGen supplies she can get her hands on.

The key seemed to be immersion. To achieve this, the developers tried to make sure there was no HUD at all. For example, when cleaning a weapon, Anne will say things like “6 left” or “8 fired.” This is the only way to know how much ammo you have (unless she announces it loudly while firing). When it comes to health, a quick glance down will reveal just how healthy Anne is through the tattoos on her chest. The tension of being chased by dinosaurs is further heightened by the awkwardness of controlling Anne's arms to grab the necessary weapons or objects. It's very unwieldy and it would be easy to make jokes about the game nearly 30 years after its original release. But the important thing to remember is that there has never been anything like this. trespasserThe huge, open environment of 1998 was filled with incredibly ambitious ideas. One of the most fascinating first-person games of all time. It's not as fun as playing like a dinosaur, but it's close enough.

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