Memories in Orbit is receiving favorable reviews.

Indie Metroidvania MIO: Memories in Orbit It debuted to strong reviews from both professional critics and players. In the meantime Hollow Knight: SilksongThe -like aesthetic is one of the most widely praised characteristics of the game, and here are our initial impressions. mio It's clearly its own thing, distinct from Team Cherry's metroidvania.

The newly debuted title is the second game from Douze Dixiemes, a small French studio that previously released a surreal puzzle platformer. my shadowy part December 2020. It was released for PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC on January 20, and debuted as an Xbox Game Pass title on day one.

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MIO: Memories of Orbit Interactive Map

MIO: A comprehensive map of Memories In Orbit.

MIO: Memories in Orbit Debuts to Strong Reviews

4 days later MIO: Memories in OrbitSince its release, the title published by Focus Entertainment has generated a lot of positive response among critics. The game currently has a “Strong” rating on OpenCritic, with an average score of 83 based on 69 reviews and a reviewer recommendation rating of 81%. This puts it in the top 9% of all games scored on the platform. Player reviews are generally consistent: mioMetroidvania has a nearly 75% positive user rating on Steam, based on over 500 reviews. For consoles, it has a 4.39 star rating on the PlayStation Store, but only a 3.3 star rating on Xbox. Low Xbox Scores may be affected by Game Pass inclusion. That's because titles that sign up for Microsoft's subscription service tend to have lower user ratings.

MIO: Memories of Orbit Review Summary

  • Open Critic: Average score 83 points, recommendation rate 81%
  • steam: Positive evaluation 74.80%
  • PS Store: 4.39 stars
  • Xbox Store: 3.3 stars

The hand-drawn visuals, minimalist UI, and classic Metroidvania gameplay loop have sparked many comparisons. mio and Hollow Knight: Silksong Still, the consensus among reviewers is that Douze Dixiemes' latest title stands in its own right and offers an overall easier, but still memorable experience. Critics particularly praised the game's exploration, noting that the game effectively rewards curiosity and off-path detours. mio's movement mechanics were also well-received, described as instantly fluid and confidence-inspiring, and served as a breath of fresh air in a genre that often withholds basic mobility options for hours on end.

Secondary points of praise among reviewers focused on the game's attractive platforming and, to a lesser extent, boss designs. Several critics highlighted the challenging traversal sequences that are satisfying to learn and rewarding to master, complemented by a soundtrack that effectively reinforces the tone of each area. Combat appears to be more of a mixed bag, especially when it comes to bosses. few parts mio They say they approached silk songof average difficulty, but some reviewers criticized certain bosses for relying on quirky mechanics that were complicated by imprecise controls. Without revealing specific spoilers, one multi-level boss encountered about five hours in was criticized for requiring awkward updraft-based acrobatics to defeat.

Complaints about many difficulties have been alleviated. mioOptional accessibility options, including a toggle that makes bosses progressively easier with each failed attempt. Likewise, there is an option in the platform section to create a single state container after a failure. This can essentially be used to retry platform issues indefinitely. Combining these two settings can make your game mediocre, minimizing the chances of players getting stuck or quitting out of frustration. very good Hollow Knight: Silksong, MIO: Memories in Orbit There are multiple endings that must be unlocked in succession. According to crowdsourced data from HowLongToBeat, the regular ending can be reached in about 15 hours, but the actual ending takes much longer.


MIO Memories in Orbit tag page cover art


released

January 20, 2026

ESRB

Anyone over 10 years old / Fantasy violence, mild language

developer

Doz Dixiems

publisher

focus entertainment

number of players

single player


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