The metroidvania genre has experienced a bit of a decline since then. hollow knightArguably as oversaturated as the market for busy souls is, MIO: Memories in Orbit You can break the mold. This gorgeous, dramatic, and visually arresting side-scroller is scheduled for a release date of January 20, 2026, and will be available date-wise on Xbox Game Pass.
hollow knight It's easy to make comparisons when discussing things. MIO: Memories in OrbitHowever, the upcoming game can also be compared to something like: Ori and the Blind Forest Because it emphasizes audiovisual creativity, semi-3D environments, and seamless platforms. As with the studio's last project, my shadowy part, mio The hand-drawn, comic book-style visuals and animation are outstanding, while still feeling original and inspired by the work of Mobius. Simply put, the game's aesthetic is complex and unique, mixing a pastel color palette with smooth animations, thick black lines, and original and unusual character designs. but MIO: Memories in Orbit We want to be more than just a pretty face, and we hope to achieve this through compelling storytelling, combat, and metroidvania principles.
MIO: What are your memories from orbit?
MIO: Memories from the Orbit story
Players take on the role of MIO, a robot who wakes up without any memory on a massive spaceship called the Vessel. As it turns out, the Vessel suffered an unknown power outage, causing many of its core systems to stop working. MIO must navigate his way through strange and often inexplicable vessels to power up the machine's inhabitants and ultimately uncover the truth behind everyone's past.
To be honest, the plot itself doesn't seem all that groundbreaking at first glance. MIO: Memories in Orbit It follows the amnesiac protagonist trope that has long been very popular with video game storytellers. It's easy to make players relate to their player characters by implementing stilted expository dialogue or simply giving them amnesia. Amnesia can also increase the tension or surprise of a relatively mundane scenario because every revelation is important to the protagonist.
this doesn't mean that mio Of course, there won't be any good stories. Developer Douze Diximes described MIO's past as “tragic”, suggesting that the story revealed would have real weight and impact, and that the fact that the protagonist's history is ostensibly intertwined with the game's setting could make for some interesting world-building. At least, MIO: Memories in Orbit It taps into the unique strengths of every robotic, far-future cast member for valuable commentary, philosophical and subversive bits of knowledge. anyway, mio It looks like there's more to it than just the story.
Of course, vague, abstract, and interpretable storytelling is often the equivalent of a metroidvania. mio's clichéd amnesia premise might not be such a problem.
MIO: Memories of Orbit boasts smooth and smooth navigation.
initial impressions MIO: Memories in Orbit Everything focuses on one corner of the gameplay sandbox: traversal. The game features a low-gravity environment with multiple levels of obstacles, creating an indulgent yet chaotic sandbox of movement. Douze Diximes aims to promote a kind of flow state through its movement mechanics, allowing players to move from point A to point B quickly and efficiently, combining abilities such as gliding, wall running, and grappling.
The game's movement sandbox certainly looks appealing, and while previews have been mostly favorable, there has been some conflicting talk. Issues raised in the preview include MIO's awkwardly slow movement speed and other oddities with the grappling hook, such as inconsistent grip point recognition. Still, the circuit mio Looking sleek and stylish may be one of its greatest strengths.
MIO: We hope that the memories of Orbital Touchstone can be balanced by creativity and innovation.
Douze Diximes is explicitly named. Hollow Knight, celesteand dead cells by comparison MIO: Memories in OrbitIt's not hard to see why. Aside from the fact that these games are almost universally praised for their combat, movement, or both, they are all notoriously difficult. mio's marketing certainly hasn't been afraid to show off so far. of course, MIO: Memories in Orbit Douze Diximes seems to be leaning heavily towards quasi-soullike influences, repeatedly describing it as satisfyingly challenging. According to the developer, mio Players can expect death to be a regular part of the experience.
but mio We promise to include other unique features that will set you apart from your competitors. For example, it features a set of modifiers compared to: Nier: AutomataPlug-in chips offered by several previewers: This system allows players to sacrifice basic features like enemy health data for additional ability bandwidth. Douze Diximes comes with mechanically interesting bosses, custom action set pieces, and an ever-inspiring art style thanks to this Modifier feature. MIO: Memories in Orbit This is a game worth getting into, even for those who have already indulged in Metroidvanias over the years.
- released
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January 20, 2026
- ESRB
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Anyone over 10 years old / fantasy violence, mild language
- developer
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Doz Dixiems
- publisher
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focus entertainment
- number of players
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single player