Divinity Original Sin 2: Withermoore's Soul Jar Guide

Withermoore's Soul Jar is a side quest. Divinity: Original Sin 2 Players must find and destroy the reliquary created by Bracus Rex to trap the spirit of chivalry within. Withermoor, an undead knight forever trapped in limbo, pleads with the party to save him from eternal torment and destroy his soul jar so he can die in peace.

This article provides a detailed step-by-step guide on how to find Withermoore's Soul Jar in Fort Joy Prison and what happens if you destroy it or keep it in your inventory. Here's the breakdown.

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Withermoore's Soul Jar Walkthrough in Divinity: Original Sin 2

Withermoore's Soul Jar Step-by-Step Guide for DOS2

Withermoore's Soul Jar Walkthrough from Divinity Original Sin 2

  • Play hide and seek with Modi in the cave.

  • Follow Mody through the ancient hatch to find Withermoore.

  • Use the shovel to dig up the dirt pile next to where you found Mody the second time.

  • Talk to Withermoor, the skeleton embedded in the wall, to learn his story.

  • Pull out Bracus Rex's spear piercing the Withermoor.

  • Ask Withermoore about his story and agree to help him find the Soul Jar in exchange for the way out of the fortress.

  • Fast travel to the Fort Joy – Square Waypoint and interact with the Sacred Sanctuary to activate the button described by Withermoore.

  • To enter the Fort Joy Holding Cells, enter the hatch leading underground that opens nearby.

  • Destroy the door near the waypoint or pick the lock and pick up the Prison Key from the chair next to the Magister Houndmaster.

  • After entering Fort Joy Prison through the main gate using the Prison Key, follow the red flag markings on the map to find a lever next to a stone altar near the stairs.

  • Activate the lever and enter the hatch into the ancient passage.

  • Use your telekinesis to place a vase on top of the vent spewing poison clouds to block the passage.

  • Pick up Withermoor's Spirit Jar on top of the ancient plaque that says “Here lies Applicant Withermoor.”

  • Return to Withermoore and destroy Withermoore's Soul Jar (1600 XP), or say you will not destroy the Jar to complete the quest (1400 XP).

Play Hide and Seek with Mody

Talk to the named child Modi in the caveSouth of Fort Joy. He will ask you to play hide and seek with him. Agree and follow him to his hideout to find him. Once you catch him, he says he will hide again, but this time he will become invisible. If you return to the location where you first spoke to him (near Frolie), he will come out of invisibility and tell you that you caught him.

Talk to Withermoor

When you find Mody the second time, he'll say he'd like to introduce you to a friend and go through a small crawl space nearby. Climb to a spot near the crawl space where sunlight shines on the ground and a mound of dirt will appear. Use your shovel to dig into the mound and find an ancient stone hatch.. Go through the ancient stone hatch to find Modi standing next to a large impaled undead knight skull called Withermoore.

Bracus Rex Withermoor Spear of Divinity Original Sin 2 dos2

Take out Bracus Rex's spear, which is used to pierce the Withermoor. Go to the stone wall (requires Strength 12 with Telekinesis 1) and he will tell you his backstory. He will reveal that he was imprisoned here by Bracus Rex after being sent here to bring the Sorcerer King to justice. Bracus Rex trapped Withermoor's soul in a jar and cursed it to live forever. The only way Withermoore can die is by destroying the Soul Jar, which he has asked the player to do. In return, he says he can tell you how to escape Fort Joy.

holding cell

If you agree to help Withermoore, he will give you a hint. There is a secret switch on the statue of Seven in the courtyard leading to the first floor of Fort Joy Prison. Bracus Rex's Reliquary Room, which contains Withermoor's Soul Jar, can be found nearby.

fast travel Fort Joy – Square Waypoint You can interact with the Sacred Sanctuary. Please select an option “Identify the button Withermoore described and press the worn surface.” A small stone hatch leading underground appears right next to the statue.

Enter the hatch to find Fort Joy – Dungeon Waypoint with a locked door nearby. Attack the door to destroy it or use the lockpick to unlock it and enter the holding room.

Fort Joy Prison

At the far end of the Holding Cells is a room with a Magister Houndmaster. Next to it, on a wooden chair next to an overturned chair prison key. You can sneak up and get the key, or kill the Magister Houndmaster and his minions to get the key.

Use the Prison Key to open the main door up the stairs and head into the prison. Fort Joy Prison Main areas. From here, open your map and look for the red flag on the map to find the stone altar. lever near. Pull the lever and the altar will collapse, revealing another hatch leading to an ancient passage.

When you kill the Magister Houndmaster, don't forget to loot the shiny red ball from him. Delivered during the quest to find Emi.

ancient passage

poison cloud ancient verse divine original sin 2 dos2

You'll see two big ones here. poison cloud It's blocking the way ahead. using telekinesis move a vase On the side of the room, atop a vent spewing poisonous clouds. This will prevent the spread of poison gas. Alternatively, you can use a fire spell to trigger a poison cloud and explode it, then run through the area without taking damage.

If you have an undead party member like Fane in your party, you can safely pass through the poison cloud because it does not damage the undead.

Withermoor's Soul Jar

On the other side of the poison cloud is a large room with five Soul Jars, labeled Withermoore's Soul Jar. Only one of these jars is real. The rest are traps. An ancient plaque from the actual Withermoore's Soul Jar states: “Here lies Applicant Withermoor.” This is the jar on the left at the far end of the room.

Two False Spirit Jars of Withermoor summon undead enemies to fight you. For maximum benefit, it is recommended to summon these enemies to gain additional experience.

There is a statue in an alcove that can be accessed via a ladder in the Ancient Passage (near the Soul Jar). Tyrant's Steps A piece of leg armor. This is part of the Tyrant set and is required to complete the Artifact of the Tyrant side quest.

Destroy or save Withermoor's Soul Jar

Withermoor Soul Bottle Crusher Holy Original Sin 2 dos2

Pick up the Real Spirit Jar and take it to Withermoor. There are two options here:

  • Talk to Withermoore and tell him you will do it. Destroy the Soul Jar (1600XP).

  • Tell him you want to talk to Withermoor. Protect the Soul Jar (1400XP). Withermoor becomes hostile (killing him gives 200 XP).

Whichever method you choose, Withermoor will die. If you kill him, the Soul Jar in your inventory will become “empty”, indirectly granting Withermoor's wish.

To get the most experience, first tell Withermoore that you will not destroy the Soul Jar (1400 XP). Then he will become hostile towards you. Then, during the fight, drop Withermoore's Soul Jar on the ground (from your inventory) and destroy it with a melee attack or spell (1600 XP). You'll get a total of 3000 XP, which is the most you can get from this quest.


Divinity: Original Sin 2 Tag Page Cover Art


released

September 14, 2017

ESRB

M (Mature): Blood and gore, language, sexual themes, violence.


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