Team Cherry has released a new update. Hollow Knight: Silksong. recent Hollow Knight: Silksong The patch addresses bugs and introduces improved controller support, further improving the overall gaming experience for fans.
Released on September 4th, silk song Team Cherry's new game has received almost universal praise, Hollow Knight: Silksong It became very popular immediately after its release. According to the developer, the title has reached more than 5 million players, sold more than 3 million units on Steam, and attracted even more gamers from other platforms, including subscription services like Xbox Game Pass.
with Hollow Knight: SilksongWith the version 1.0.28891 update, the Metroidvania title received support for Dualsense Edge on PlayStation and “a variety of controllers” on Mac computers. The latest patch is about the same size as the previous patch. Hollow Knight: Silksong Update. It doesn't introduce any major new content, but it fixes a few glitches and introduces a few balance changes. Some examples of changes include scaling the damage of Rune Rage to match other Silk skills, fixing situations where gamers can reach out-of-bounds areas, and slightly increasing Sharp Dart and Cross Stitch damage. One useful fix was to fix a soft lockup that could occur during the Grand Gate opening sequence if you had previously visited the citadel but some Bellshrines were disabled.
additionally, silk song It now finally pauses when the controller is disconnected. This may be useful in preventing death when this problem occurs. As usual, the patch notes end by stating that the update also makes “various other small tweaks and fixes.” There's a chance Team Cherry can make a big move once again. silk song It's not explained in the patch, but gamers shouldn't hold their breath for a secret tweak.
Team Cherry is expected to release more new content eventually. silk songHowever, considering the size of the team and how long it took for the game to finally be released, it may take some time. In the meantime, PC gamers can use mods to gain different experiences while playing. silk song. new earlier this week Hollow Knight: Silksong A mode called Crest Master was released, allowing gamers to play the title at a higher difficulty level. By introducing a crest that removes Hornet's cape and needles, this mode seems like a good choice for veterans who have already mastered the platformer and are looking to take on a new challenge.
Hollow Knight: Silksong Update Version 1.0.28891 Patch Notes (October 13, 2025)
– Added support for Dualsense Edge controller.
– Improved support for various controllers on Mac.
– The game now pauses when the controller is disconnected.
– Various small controller issues fixed (more fixes to come in the future).
– Fixed an issue where certain players would be cursed late in the game.
– Fixed an issue where Curbclaw did not respond to the Hunter's downstep.
– Fixed rare cases where air dashes and double jumps were possible when unintentional.
– Fixed several out-of-bounds situations.
– Fixed Pharlid Divers sometimes slipping off roofs after being ambushed in certain scenes.
– Fixed an issue where the Eva Hunter Crest upgrade would accidentally clear tool equipment.
– Fixed a rare issue where the harpoon would grant 2 silks instead of 1.
– Fixed an issue where gears would sometimes appear in strange positions after a scene change, and in rare cases, the active quantity would decrease by 1.
– Fixed an issue where crafting kits did not increase the damage of offensive blue tools (e.g. Serrated Circlet).
– Sharp dart and cross stitch damage increases slightly.
– Updated Rune Rage's damage scaling to match other Silk skills.
– Thread storm damage is slightly reduced at higher needle levels.
– Fixed an issue where the Surgeon would sometimes pull the hero out of bounds.
– Fixed an issue where some spool pieces would be permanently missing if the player exited immediately after collecting the item.
– Fixed an issue where Crust King Khann would go out of bounds while entering when fighting on low-end systems.
– Fixed a rare issue where the Second Sentinel would rotate when defeated.
– Additional fixes for Seth sometimes going out of bounds and not returning.
– Fixed an issue where Seth would remain invincible for a short time at the start of a re-battle.
– Fixed an issue where the bolt slide block would react incorrectly to damage sources other than needles.
– The probability of a good pin wish has been changed from 50% to 100%, and the quantity required has been increased.
– Fixed an issue that occurred when consuming Silk Eater in water.
– Fixed an issue where Scuttlebrace would sometimes allow wall jumping when not intended.
– Fixed soft locking during the grand gate opening sequence when visiting the Citadel and some bell towers are inactive.
– Various small fixes and adjustments have been made.
- released
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September 4, 2025
- ESRB
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Anyone 10 years and older / fantasy violence, mild gore
- developer
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team cherry
- publisher
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team cherry