Silent Hill F In many ways, it's scary, creepy and anxious. The image of flowers blooming in human skin, a quiet village full of strange noise, and the constant meaning of something behind the shadow is quite fun for fans of survival. It is a slow type of fear that can pressure until the smallest details are scary. Some people are enough to feel anxious. But there is a horror game that creates a more confusing and enduring experience.
All of this game looks similar but quite different. Some people are constantly stalking and attacking creatures, while players make desperate decisions, while others twist the environment until they can't believe what the player is watching. So, above all, to those looking for something more confused and intense Silent Hill F Suggest, here you are going!
Alien: isolation
Hide in a monster that doesn't stop searching
Alien: isolation It provides constant fear by placing a player against an unprecedented single enemy. Unlike many horror titles where enemies follow the set path, Xenomorph has a high -end AI to learn how to play. Listen to the footsteps, open the door and change the patrol path. Therefore, even if you hide it twice in the same place, it does not guarantee safety.
~ Inside Alien: isolationThe player constantly guesses himself. Will aliens wait if there is a risk of crawling through ventilation? Fear is not a monster itself, but when it will appear. Unlike Silent Hill's more dreams like fear Alien: isolation It is about immediate survival. There is no safe area, real breaks and control. It is a constant cycle that is hidden and secretly hidden when living things pass by.
Resident Evil 7: Biological
Experience the fear and jump of the fear of phobia in the house of the baker family.
This item is Resident Evil It used a series in a very different direction and actually worked. Go to the first person Resident Evil 7 It makes you feel all the moments personally. The baker family, which acts as a major antagonist, feels both humans and monsters. They drive out fear, mock suffering, and players as if they were a game through a rotten house.
The gap between the game is quite good because the player is not constantly attacked. Instead, the game is feared by exploring the player slowly and falling into sudden violence. Some sequences are so shocking that some can be tempted to rest to reclaim their minds. As in the scene where his wife Mia turns violently and suddenly attacks you. In VR, scared goes to a completely different level.
face
The constantly changing house turns into a source of fear.
face
- Released
-
October 30, 2020
- ESRB
-
middle
- developer
-
Sadsquare Studio
face It is one of the horror games that do not require a lot of enemies or large action sequences for terrible and fun. Players are basically trapped in a ghost house, and as the lights blink, the sense of safety is slowly broken. And the ghost Lucy is one of the scariest ghosts in horror games.
horror face Because it is mainly unpredictable. The player can walk the same room several times and the atmosphere is different every time. unequal Silent Hill FThere is a strange dream environment, face You will be afraid in a normal house where you can't stay slowly.
Deadly Frame 2: Crimson Navi
Meet the ghost through the camera lens
Deadly frame II Remove the comfort of the weapon and replace it with the camera. You are playing with twin sisters wandering as a cursed village in Japan. Running is not exactly a good choice when the ghost attacks. To fight them, the player must take a look and take a picture through the camera lens. The closer the ghost is when the ghost is taking pictures, the more damage it occurs, so the player should make a scary creature drifting directly with his face before clicking on the shutter.
All the ghosts arrested were once victims of the consciousness of the village, so the player is headed for people who have suffered not only fighting monsters but also in terrible death. Silent Hill There are strange other world creatures Deadly frame II Dig down the loss and force the player to look at the pain.
venerable
There is a ghost in the asylum without the escape
venerable The experiment is wrong and the hall places the journalist's protagonist on the mountain of Massive Asylum, full of violent patients. Unlike many horror games, there is no weapon. that Only a given tool is a camcorder At night vision. This camera is the only way to see in the Peach Black corridor, but the battery proceeds quickly. Therefore, the player must distribute his vision. In other words, you will often be blinded to the future.
The contempted patients and the violent organisms are that they are constantly. If they find you, you can run, hide in lockers, or crawl under the bed. Asylum is intense because asylum is designed like a maze. The player wants to find that he taps the door later, crawls through the vent, and chooses the right way. Otherwise, you got cooking.
Dead space
Follow the engineer overlooking the Grotesque alien creature.
~ Inside Dead spaceThe player will find himself on a desolate spaceship full of walking bodies that can be killed by cutting hands and legs. Shooting your head doesn't work, so you need to remove the monster in a violent and unstable way.
Even the sound design of the game is scary in itself. The sound of scratching in the vent, whispering in an empty corridor, suddenly sounds from afar. comparison Silent Hill FIt's closer to psychological horror Dead space Combine fast battle, phobia, isolation and weird body fears, overwhelming the player in a more direct manner.
commitment
Familiar places can be unfamiliar
commitment In Taiwan in the 1980s, at first glance, it is inside an ordinary apartment complex. horror commitment It is not a monster, but a quickly creepy in an ordinary space. For example, after learning more about the past of the family, children's paintings can deliver a disturbance message to the wall.
Fear here is not chased or attacked. It slowly realized that you were looking at the collapse of your family, love was changed to control and religion turned into madness. Silent Hill F I rely on abstract fear to make you anxious commitment It is scary because it is rooted in the actual human despair and the damage that occurs behind the closed door.
Darkwood
Create fear through isolation
Darkwood It's scary because someone gets lost, weak, and constantly in danger. It places a player in a creepy forest that doesn't feel normal. The player can see the world above, but the game is dark and blocks most of the vision. They can only see the direction of their characters, so all the sounds outside of the field of view are nervous.
The night is the most intense fear Darkwood. The player must hide in the cabin, block the door and set the trap. While they are waiting, they can hear the sound of tapping on the wall, the window of the window, or whispering from the outside. Sometimes enemies can invade, and they must fight them in the dark. Even if you don't go into anything, the sound is so strong that it's scary just to wait for the night.
Memory loss: bunker
There is nothing scary to hunt in the dark
Memory loss: bunker It is to be trapped in the basement with something that hunts you. The player wakes up from the abandoned bunker, wearing soldiers' shoes in World War I, and almost immediately realizes that he is not alone. It is not a script monster that appears at the same time for every playout. Instead, the bunker monster moves on its own, makes a sound and reacts to the light. Therefore, the two play through are not exactly the same. You can open the locker and listen to the sound of tapping through the vent.
Bunkers are small and phobia. The corridor twist, the room looks the same, and the monster can drill the hole of the wall or suddenly fall from the ceiling. The only weapon is revolver and grenades, but there are few bullets. There is a flashlight that can be seen in the dark, but the battery does not last as long as some people want, so it is really difficult between resource management and trying not to be caught.
Madison
Demon ownership, consciousness and psychological torture
Madison Forced the player with the consciousness of the devil in the ghost house. Your character starts a game of waking blood in your hands and the house itself quickly becomes hostile. But the scariest part of the game is the camera. The player carries a polaroid camera that reveals what you can't see with the eyes of the naked body.
Sometimes taking pictures shows the way forward, but in other cases, it's terrible. It may be a shadow figure standing on the corner or a bloody grandchildren that had not been before. Taking a picture is scary because it doesn't know if a terrible thing will appear in the flash. Sound also plays a big role Madison. It is designed to question whether everything will imagine or something in the room. This game does not provide weapons or reliable defenses, so the only choice is to keep the pain forward.