summation
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Erdtree DLC's Shadow of Elden Ring uses asset reuse to showcase innovative world creation technology and emphasize the mood.
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The developer effectively differentiated the location in the game using color themes and visual signals such as vertical lines.
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The shadow of the Erdtree's Cerulean Coast is noticeable due to the labor -intensive manual arrangement of all single flowers for a unique aesthetics.
It is hard to deny that Elden Ring and the large DLC, Erdtree's Shadow, are technical wonder. They are not decomposed, but the ability of the game to tell the story of creating a vast open world is unmatched by my humble view.
Now, in CEDEC, one of Japan's largest game development conference, two fromSoftware graphic designers have a details on how the ERDTree world's Shadow of the ERDTree world has been created, including tricks used to reuse assets without being monotonous to players. I shared it.
Elden Ring: Shadow of the Erdtree's Shadow Keep is full of reuse assets.
It is not a secret for game developers to reuse assets when making games. It's cost -effective and time to save time in the market. For any reason, part of the game audience solves the problem, but it is essential to game development and the Elden ring is no different.
As reported by Japan's 4GAMER, 3D artists HIDENORI SATO and Reiji Katahira shared how work worked in the shadows of Erdtree.
“We had two requirements when we made shadows. They did this because of” memory and labor constraints, “but when creating Shadow Keep, the developers looked the same as the GraveSite Plains, and the experience was” a very bad situation. “
To invalidate this, the team used a simple trick. Color theme change. “Sepia tone's withered atmosphere was replaced by a yellow -based color scheme, and the black vertical lines were added to further improve the sense of inconsistency,” he said. “This vertical line has lost its meaning when it is mixed with the surrounding environment through the fog, so it is noticeable using the tea process.”
The shadows of the flowers of the cerulean coast of Erdtree are arranged by hand.
As part of the CEDEC conversation, SATO and Katahira also revealed the difficult efforts to create the Cerulean coast of the game. They generally say that flowers will be placed procedure by a specific software, and that all single flowers are placed manually on the foreground and background with the shadow of the Cerulean coast of EDTEE. This is designed to create a “sensation of inconsistency.”
Elden Ring is praised for the world design, and now I know why.
Elden Ring: Erdtree's Shadow
- Released
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June 21, 2024
- ESRB
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Mature over 17 years of age due to blood, gore, language, implicit theme, and violence
- Multiplayer
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Online cooperative, online multiplayer
- engine
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ownership

