After the disclosure that it is not a direct sequel to the whole body, Yotei Above all, I had to convey one thing. Tsushima. In the future with the new hero for the third century Yotei I can't afford to enter the mold TsushimaIt should be just an enhanced version of the first game rather than a standalone experience. Fortunately, Sucker Punch's follow -up measures for Sucker Punch's 2020 hits just had their own play status, and I saw a deep diving for gameplay, and I saw it distinguished from it. Tsushima In the best way.
With Yotei'A ATSU TsushimaJin Sakai, it is important that his journey is not a repercussion as her journey can be helpful. As a result, despite the game's play, ATSU showed that ATSU is completely different from the predecessor in one main way. Specifically, Jean was more trained in his combat style and did his best to bridge the gap between his samurai root and ghost persona, but ATSU is the opposite. The “Ron Wolf” warrior, who could not stop her revenge to those who murdered the family, sprayed her family on the land.
relevant
Yotei's ghost has just made the biggest mystery.
Yotei's playful ghosts ended around the main details, which may have changed the most remaining questions of the game to the biggest sound.
ATSU is an exact effort to avoid JIN
ATSU is fighting for blood without fighting for ideals.
ATSU seems to have no moral compass that attracts her in a different direction, unlike JIN, a journey centered on constant tension between honor and necessity. In the play state YoteiSucker Punch calls her a mercenary, not a samurai or ninja. This difference was effectively wedge between her and the jean. He struggled to adjust his roots with the choice he chose as a ghost of Tsushima, and she is more interested in killing criminals than to preserve any kind of heritage. It is about doing what her story is necessary to score rather than the story of what she needs to save the state. This difference is then far from Jin's in her combat approach.
Jin Sakai was a samurai leading to honor, but ATSU has no code. Her battle is led by everything that can give her the greatest benefit on the battlefield. She scrapes in this way and shows that she relies on tradition less and instead depends on quick thoughts and resources as she did in the darkest moment as a ghost. In the end, this makes her a more dangerous version of the ghost than Jin.
Jean showed redemption, but ATSU took off the leather strap.
Core TsushimaThe story is a samurai who is constantly war in him. Most of this conflict, like external forces, his uncle, hopes that JIN will be faithful to the tradition of samurai, but nevertheless causes him to conflict, creating the adoption of Ghost Persona at the sacrifice of power and identity. YoteiATSU, on the other hand, does not have the same burden. She hits her without hesitation or prejudice, accepts it and uses her favorably rather than afraid of someone who can be herself. Of course, he accepted the fear of Jindo, but he was retreated by where he came from, and it was ATSU's past to make her a deadly weapon.
Jin Sakai was a samurai leading to honor, but ATSU has no code.
Yotei Inspired by the predecessor, ATSU's presentation in the recent play status of the game proves that it is not intended to say. TsushimaOnce again. As Jean walked the line between restraint and rebellion, ATSU passed through the barrel without looking back like a bull in a Chinese store. But her stupid and wild edge is why she makes her unique, and ultimately, she and her in the best way, they are much more difficult to include the ghost ideas less noble, primitive and included.
Yotei

- Released
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October 2, 2025
- Publisher
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Sony's interactive entertainment
- Number
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Single player
- Ps5 release date
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October 2, 2025
