Apple for PAC-Man, I didn't know how unpleasant your game was.

I feel like Bandai Namko deceived me, but I was not angry about it. When I first wore a shadow labyrinth that imagined the coming Metroidvania, which was coming last month, I was shaking in the Graphple Hook, solving the puzzles, and breaking through the herds of alien monsters. I thought I had a pretty good idea about how short time the game shadow labyrinth was from PAX EAST, but it was very wrong after playing the longer section of the game last week.

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Shadow Labyrinth Practice: First Waka Wakavania

Considering that it is a dark take for PAC-Man, it is very tight and surprisingly competent Metroidvania.

Shadow Labyrinth is a mobile metroidvania full of action. That part was true. But what I haven't realized before is that this game was designed to cry you. The other writers who attended the preview with me were calling it PAC-Souls. I know that it is cliché to compare everything with dark souls, but I believe in me. Shadow Labyrinth is a sadistic son of Puck.

Search action game for SICKOS

Shadow Maze Climbing.

This time, we started one -third of the game in a hub village called Bosconian Village. Bosonians, a mention of Bosconian, a Namco shooter in 1981, is an alien race who has been in the alien planet where the evil infected with this planet threatens their hometown. I knew that Shadow Labyrinth was related to the interconnected USGF timeline of Bandai Namco, but I didn't know how deep the knowledge was. Obviously, Shadow Labyrinth hosts quite meat science epic.

This section is quite vulnerable because it is not a graphple hook or other abilities obtained later because it is before the previous level. The goal of this section was simple. Collect three gold tiles along the three paths, then connect together to create a key to open the door to the next area. As a result, this was much easier than words.

Each of the three paths showed other types of challenges, such as combat, platform and puzzle resolution. The puzzle included rolling a series of rocks under another road to penetrate the walls, and there was no sweat. The other two… I will have a nightmare for the other two.

I am fighting for your life

Shadow Maze Boss Fight.

The battle path is the following five rooms: The first room throws the mobs of small idiots to you who die with two hits, but charges you through the window.

There are three ways to avoid damage. You can avoid the roll, you can give an i frame that can pass this frame enemies that can pass this frame. You can ride a paris or be out of balance or blocking.

The paris window has a thin razor and easy to block the dink walking by the window, but it is very difficult to move faster than the shopping cart that rolls the candy passage. You can't make a paris into a spam, and you can't activate it directly from the attack combo (with half a delay), so if you face multiple attacks in other directions, parry cannot save you.

Block has its own disadvantage. The big hit of the enemy is immediately shattered, and the same is true of small enemies. In addition, aliens cannot prevent attacks, so if you are trapped in the combo, the shield will be broken and your health will come out. The shadow labyrinth is healed using a flask style system, so all the protruding potions cannot be held later from the floor to the floor.

Note: Ideally, we use the puck to consume all monsters to kill new production resources. It takes only 2 seconds before the body decline and is not easy in the heat of the battle.

This Gauntlet was hard. In part, you had to jump into the section for hours in the game without experience, so even if you warm up, you would still have two -digit attempts. In this one challenge, there are various enemies with their own attack patterns and paris timings. It is a lot of work, and I didn't even get the impression that this is a particularly serious battle.

Saw blades and laser beams

Shadow Maze. I was trapped in the laser corridor.

The agony I felt about the battle tower was nothing compared to the pain that the platform path passed through me. I didn't know that there was a devil working in Bandai Namco. This long obstacle course combines a moving platform, a disappearing platform, a rotating top blade, a rotating laser, a turned or off laser, and a stupid jump to avoid obstacles to avoid obstacles.

In addition to all precision platforms, we must compete with time limit. Close the outlet door slam. If you can't reach it quickly, it puts more pressure on your platform technology.

above ThatYou can only get one just half. In other words, you will kill and start the section you have already conquered. The last challenge is a long mini punk race for time, so you must constantly avoid the laser and shaver you fly. If you die, you will regain four challenges to repeat.

God has made mercy to my Pacman

Shadow

And in the end, if you collect three tiles and open the door to the next section, you will have more platforms and battle meetings. Not as much as the first set. Bandai Namco gave three hours through these two sections. other Based on the murderer of Splatterhouse, I was able to make it in a pinky fight in three hours.

So I joined another session. I don't like to give up, but more importantly, despite the frustration and the frequent explosions of “Oh, come!”, I still had a lot of fun. Shadow Labyrinth is a much more intense experience than expected. Even after I played before -I know what I'm doing now, so I'm responding to the challenge. I would have knew better. NAMCO's catalog is full of brutally difficult games, and Shadow Labyrinth is a legacy of that legacy. I just thought that the studio was soft in old age. Boy, I'm wrong.


Shadow-Labyrinth.jpg

Shadow


Released

July 18, 2025

ESRB

Teenage // Blood, Fantasy Violence

developer

Bandai Namco Studio

engine

unity

Number

Single player

Steam deck compatibility

unknown



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