The best plot hook to use for the space theme campaign in DND

summation

  • Astral Sea and Wildspace creates an interesting background for dungeons and dragon campaigns on space topics.

  • Meet the mind players, future weapons and space threats in the universe to rescue the allies or to interfere with the conspiracy.

  • Sign up for Treasure Hunts, block the pirates of the universe, and intercept enemy ships in the AirShip Adventures of Wildspace.

Adventures in Astral Sea, Wildspace and other extracurricular areas can be one of the most interesting areas of starting adventures in Dungeons & Dragons. The Outer Space Adventures, which is ruptured in strange creatures, interesting potential of encounter, and unique areas, is very unique and inspiring players to create fascinating character builds.

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But should I start campaigns or single adventures in Astral Sea or outside universe? If you are not sure where to start, it can be tricky to start an adventure (so). Here is the adventure ring to be used in external space.

10

Strange portal

Is that shining?

Adventure party that enters the portal at the point of the world tree in Dungeons & Dragons.
Portal of BEASTLANDS of AXEL Defois

One night, while the party rests and recovers from a long adventure, a mysterious portal appears or maintains in the middle of the fortress. The portal is sore green, and the player can listen to it on the other side.

If they choose to investigate and travel on the other side of the portal, the party will be transported like magic with strange and exotic planets in the middle of the Astral sea. Once you do that, the portal will close behind you and leave only the equipment that comes through the portal. The player must explore the vast Astral sea to return home.

9

Mysterious ship

DND UFO

Mind player ships navigate the Astral Sea of ​​Dungeon and Dragon.
NOOR RAHMAN's Mind Flayer Nautiloid

The late night party discovers that someone at the party looks like a shooting star while traveling across the vast country. But it's strange. This shooting star seems to have very low wings on the ground. In a few minutes, you will soon find that the party is not a shooting star.

A strange alien -like ship rises over the head of the party and lands right near the tree line. When the party is irradiated, you can see a ship full of other species known to travel to Githyanki, Gifts, or Astral Sea.

8

abduction

It's no longer just for cows

Portal to other areas of Dungeons & Dragons.
Firestorm peak by Alfven ato

The party feels bumpy under the feet while crossing a terrible dungeon. Or is the rumbling coming from above? After they travel through the dungeon, the ceiling of the structure pops out of it and reveals a sail and wings with an airship.

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Using Telekinetic or PSIONIC POWER, the ship occupies the party and moves in the world and enters the rest time of the Astral Sea. The player should be forced to turn back if he wants to command the ship and return to the material plane. Or they can start a new life at the Astral Sea. It is their choice.

7

Treasure planet

Like a movie

The dragon protects the dungeon and the treasure spleen of the dragon.
ILSE GORT's Dragon Treasure Hoard

In the caught cities of the material plane, which is famous for its ability to travel into space using airships such as steam punks, words spread out like a golden wildfire beyond treasure, magic items, and anyone's rough dreams. Player should move quickly if you want to participate in this treasure hunt.

The first mission to rent, purchase or steal the airship will be the first mission, and you need to find a way to the mysterious planet filled with treasures. If the party is successfully demonstrated, they can return to the richer material plane than dreams and give up their adventures if they want.

6

Message of another world

Take us to the leader

Empires in the Astral Sea of ​​Dungeon and Dragon.
Nestor Ossandon Leal Empyreans

Over a few nights, the members of the party wake up in a strange and subtle voice that calls them all night long. Although it doesn't appear physically, the message to the Astral sea from other planets seems to call the players and ask for help.

Players may wonder if this voice is truly merciful and should be asked for help. Or maybe if the voice is actually clever news, it is designed to attract the party to the traps of the planet they have never heard of. Whatever the behavioral process, you can travel to the Astral sea or bring this creature to the player.

5

Mind Player Attack

I can't get classics anymore

Dungeon and Dragon Mind Player.
MIND Flayer of Michael Broussard

Mind FLAYERS is famous for its enthusiastic space traveler thanks to its symbolic Mind Flayer SHIPS. For this reason, using the Mind Flayers as an antagonist for the space campaign is a typical movement of the Dungeons & Dragons campaign. For this adventure ring, the Mind Group lands the ship outside the players.

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While surrounding this position, they captured the party's allies and escaped the universe with them for unknown purposes. The player must ride a mind player belly before leaving and follow the creatures to space to have hope to rescue the allies.

4

Unknown weapon

PEW, PEW, PEW!

He uses a pistol like science science in dungeons and dragons.
Caio Monteiro equipment

This adventure hook starts on the material plane, but soon can release a plot of space ratio. While the party is pursuing a single adventure thread, some enemies they are fighting in detail are in detail the strange and future weapons that are almost the same as the laser blaster. There, the party will meet these enemies more and more until someday.

When pursuing or following these creatures, the party finds hidden spaceships under the surface of the settlement, and these creatures seem to come and go. If the party tries to interfere with these creatures, they must use the spaceship to enter the Astral sea and track the sources of these creatures to understand their processing.

3

Tourist

The moon was so sight

A brilliant citadel floats near the cyclone in the subtle plane of Dungeons & Dragons.
Kent Davis's Bright Citadel

The party heard about the eccentric noble proposal from the individual airship to the Astral sea. Naturally, the party is curious but deeply suspicious. If they chose to pursue this thread, noble people can hire a party purchase ticket or serve as an armed guard during sailing.

But once the ship take off, you'll soon board a space pirate! The party must take out or negotiate pirates to take out the pirates or return to the material plane without all the guests of the noble guests.

2

Sun Flare

Do not look directly

A brilliant city floats in the sea of ​​dungeons and dragons.
Elemental air plane by NOOR RAHMAN

The village at the top of the mountain reaches the party to help. Strangely, the village was bombed with a strange but powerful energy flare that seemed to reach odd or other spaces. The parties must investigate further.

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Once you arrive at the village, they will soon find out that the flare is actually a weapon firing on a distant spacecraft heading to the material plane. The party must fly to space with the help of the airship captain and intercept the enemy's ship. This allows you to prove a good opportunity to use ship space battles in the campaign.

1

meteorite

Head up!

Dungeons & Dragons Volcanic Wasland Airplane.
Kent Davis's Volcanic Battlefield

One night, when the party was placed on the open road, medium meteorites soared over their heads and landed about 20 feet away. If the party investigates, this meteorite is not meteorite at all, but in reality, you can find that a small spacecraft is disguised as a meteorite. The interior alien creatures ask for help from their hometown.

If the party agrees, the alien can transport the party to his hometown, allowing time to investigate the source of mysterious infectious diseases that cause confusion in the hometown of aliens. But if the party fails to fail their mission, you will find that the creatures that first brought them here will not be sent to the Astral Sea.

Dungeon and Dragon-Series-Game-Table Top Franchise

Dungeon and Dragon

Original release date

1974

designer

E. Gary Gygax, Dave Arneson

Number

2+

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