How to bring a new dimension of the dark mass underwater experience

I want to participate in the list of unique immersive survival horror games. Dark mass This is the upcoming title developed by Spanish -based Studio Path Games. Dark mass Invite the player to a completely underwater first -person fiber adventure. Fans will play from the point of view of Alice, a deep sea explorer looking for a sinking mansion hidden in stalking dark beings.

~ Inside Dark massPlayers need to solve puzzles that are interrupted by historical torture methods while struggling to deal with Alice's destiny, darkness and moral decisions. Because of the story Dark mass Path Studio's development team had to carefully approach fear such as fear of drowning in the deep sea and fear such as phobia. Game RANT recently talked with co -founders of Path Games Dark mass Developers, Virginia Calvo and Gonzalo G. Luna, talked about what the team was to create an ominous underwater world.

How Path Games pushes the boundary of deep sea phobia in a dark mass

According to Calvo and Luna, most immersive horror games work on horizontal plans with x and Z axes. But the team is behind Dark mass I chose another path that enhances the feeling of phobia and uses vertical exploration. As the developer explained

“By introducing verticality we have pushed the phobia of waste to a new level. The world is not wide. It is full of vertical spaces that increase deep and narrow passages and tension.”

Another important topic Dark mass Thalassophobia. Calvo and Luna say, “90%of the game occurs in hand,” the player admits that it may have to enter the game with fear of somewhat tamed drowning. But the developer explains this in detail. Dark mass I want to maintain a balance of health without having a disappointing experience.

For example, one Dark mass'The main gameplay element is the Walkie-Talkie system. While exploring, Alice will communicate with his brother Reid, who can advise Alice with puzzles and decisions. But Calvo and LUNA added that Walkie-Talkie not only improves immersion but also serves as a tension breaker that can alleviate the feeling of detachable underwater.

Dark Mass's submarine world behind the world

In order to add flooded experience, the development team had to solve underwater physics, and Calvo and LUNA said that this is a time -consuming challenge. Nevertheless, the team has carefully paid attention to how each object is acting. Dark massThe world has a “consistent and reliable rules.” As developers explain, fear struck harder with realism. Dealing with realistic underwater lights, the lights were very different because the lights acted very differently under the sea.

“The deeper the penetration, the less the lighter penetration, the color begins to disappear with the blue and green shades. This creates a unique challenge in guiding the player, especially because we cannot depend on a lively visual signal, so that the player feels completely lost using tools such as Walkie-Talkie and other techniques. I did not. “

As in most horror games, the sound Dark mass'Surrounding game play. Calvo and LUNA design a variety of audio layers in each environment, accompanied by intense scenes and calm moments.

Regarding other immersive gameplay features Dark mass'The decision -making system will lead to several endings. However, unlike other decision -making -based horror games, developers Dark mass. Instead, some decisions are associated with how many players have explored the manners or whether they found a particular item. Calvo and Luna, on the other hand, added that the player is not the main goal of the team that the player can be completely associated with the first play through.

Dark mass'The first trailer showed an enemy like a specific body inside the fiber mansion. Calvo and LUNA said the player can expect more creatures and more interactive gameplay elements in the future trailers.

Dark mass It is being developed for PC, PS5 and Xbox Series X/S, and the release window was planned in the fall of 2026.

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