I need a handheld that is best suited for speed games.

summation

  • The NFS handheld game did not only create a port as well as a creative bypass and played better in some aspects.

  • Excellent handheld items such as Nitro, 5-1-0 and the most desired replica console function.

  • Need for Speed: PS Vita's Most Wanted (2012) sets the gold standard for handheld NFS games.

There was a time when handheld games were not just compromises, but challenges. The developer had to reconstruct the entire franchise for small screens, memory restrictions and short play sessions. but I need speed It was not out of the challenge. From PSP to Nintendo DS, it spans several generations of portable hardware from PSP.NFS We have continued to find a new way to translate the high -speed police pursuit, the cities soaked in neon and the underground race culture into pocket -sized formats.

6:19

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All requirements for speed games ranked at the worst speed

There are few Gyeongju games that attracted the player's interest in the need for speed franchises, and they are the best items in the series.

These were not just a striping port or a technical demonstration. Many of these games made a creative bypass, introduced new stories, and sometimes played better than consoles in certain aspects.

7

Speed ​​need: Secret

It's secret but not overwhelming

Speed ​​secret tag page cover art is required

Released

November 18, 2008

ESRB

tea

Speed ​​need: Secret The PSP did not try to compete with the console opponent bit and bit. But it was not needed. Instead, what was provided was a better -oriented take -centered take of the title that played better in the handheld than the home console. The PS3 and Xbox 360 versions have been widely criticized for the rubber band AI and awkward handling physics, but the PSP version carved its own identity to remove the filler and left a short and hard event in the handheld burst.

At least there is no open world in the traditional sense, but the track -based race is cleverly placed as a smart circuit design that will help to break repetition. The handling of cars is inclined to the side of the arcade, and the hardware limitations are well performed, and the sensation of fuel speed is still surprisingly well maintained. It may not be the first game that comes to mind in the franchise, but I didn't work too hard to imitate what I could not duplicate it, making it one of the better portable items.

6

Speed ​​required: Prostreet

A serious person

Speed ​​required: Prostreet tag page cover art

Released

November 13, 2007

ESRB

E // See alcohol, light lyrics

Speed ​​required: Prostreet It was also divided in the home console. The track -based event, which started from illegal street races, has alienated many fans. But in the form of handheld, especially in PSP and DS, we found a better foundation. The transition to the closed circuit racing meant that sacrifices were reduced to accommodate open world design or free roll exploration. Instead, the game focused on providing a realistic performance -based event in a portable ecosystem.

Drag racing, grip battle, speed challenge -all Prostreet Surprisingly, they are all well matched with handheld's scale -type visuals and hardware. The DS version depends on stylus -based control and mini -game mechanisms, but the PSP version maintains a more traditional state in the layout, but it is especially softer than expected in the drift event. I didn't try subway or What I wanted the mostAnd it worked advantageously. In the case of a player who prefers more systematic and adjusted racing experience on the go Prostreet I suggested that other items did not.

5

Speed ​​required: nitro

Bright lighting, bold choice and bypassing Nintendo

Speed ​​required: Nitro tag page cover art

System

Super Greyscale 8 -bit logo

Released

May 13, 2009

ESRB

All 10+ // Light lyrics, light violence

Exaggerated video, young audience audience, and a stylish bypass defined as a wet city in color Speed ​​required: nitroThe title is out of the traditional tone of the franchise. The DS version specially designed for the Nintendo platform has sincerely accepted this direction. We modeled a playful UI completely tilted with a lively city such as a boost trail, a lively city like Cairo and Rio, and an arcade chaos.

But the best aesthetics are not just a window dressing. The handling was hard and good, and the car customization was surprisingly solid for a styling spin -off, and the game loop was beautifully customized for a short and punching play session. The most noticeable thing was how confident it was Nitro We have our own identity. I didn't try to duplicate the console NFSAnd it made it more noticeable. Among the handheld items, it is one of the few who do completely different things and actually extracted it.

4

I need speed

It's 5-1-0, but it's not second

Need for Speed: Most desired tag page cover tag page cover art

Released

November 15, 2005

ESRB

E

Often misunderstanding Speed ​​need: Most of them wanted 5-1-0 This is a handheld port of the 2005 classic. In fact, it is more imaginative. The symbolic open world pursuit of the blacklist has disappeared, and instead, it has been replaced by a more traditional lace -based structure that prioritizes closer progress over narrative senses. However, the lost in the movie drama complements the simplified pacing (Quick Events, Fast Load Time and Core Game Play Loop).

3:20

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The best open world racing game of all time

Open World? racing? It sounds like a game made in the sky.

Police pursuit still exists, but the structure is more isolated, but it acts like a bonus problem than the essential part of the main campaign. The PSP version is especially well maintained with amazingly clean video for well -designed tracks and hardware. Unlike the disappointing AI and long progress systems of console games, this version is portable. Pickup, it's hard to go down and don't swell into the filler. It quietly carved its own space in the franchise by focusing more on spectacle, stylish and sophisticated and priority experience.

3

Speed ​​required: carbon -city ownership

I own the city and have a story

Speed ​​required: carbon tag page cover art

Released

October 31, 2006

ESRB

E10+

Surprisingly, the bold story change is separated. Speed ​​required: carbon -city ownership In other handheld items in the series. Instead of trying to restart the story bit of the console version, this PSP-exclusive plot follows a completely different character, and is caught in the gang racing scene as long as the territory control is finished first. As a result, the campaign, which is more based on the handheld design, still provides fresh and story center.

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The famous cinematic stories full of attractive cut scenes are the best stories provided by Speed ​​Series.

The city's progress is directly connected to race victory and crew dynamics, and each faction offers a variety of challenges and styles. The PSP version is noticeable for cleaner visuals and smooth handling among the handheld ports, while the DS and GBA versions delivered the same premise such as arcades such as more scaled arcades. Rather than feeling like a downgraded port I own a city It felt like a pieces of companion carbon A universe that brought strategic taste to handheld experience.

2

Speed ​​required: underground rivals

Underground, but in my pocket

SEEDE for Speed: Underground-Rival Tag Page Cover Art

Speed ​​required: underground -rivals

Released

February 24, 2005

Launched with the release of PSP, Speed ​​required: underground rivals There was an impossible task to introduce the franchise to the new platform using unpredictable hardware, but I picked it up anyway. The game provided a slim and effective version of the tuner culture and urban street race that defined the series in the Golden Age in the early 2000s, and events such as drift challenge and drag race were packed in short and tightly designed circuits.

There was no open world, there was no free roaming, and the custom definition was less broad compared to the following. Underground 2But the handling was surprisingly heavy and the speed was still passed. In the case of handheld launch titles, we have provided several expected polishes that offer a solid single player campaign that runs at a steady frame and works well on a bite -sized burst. The audiovisual presentation may have been reduced, subway Still not damaged, turbo charges and non -religious arcades.

1

SEED for Speed: Most Wanted (2012)

Handheld king needs speed.

Need for Speed: MOST WANTS (2012) Tag page cover art

Released

October 30, 2012

ESRB

E

Handheld games can't duplicate almost all major features from the console. SEED for Speed: Most Wanted (2012) Vita withdrew the impossible in PlayStation. Criterion's open world racer arrived at Sony's portable system through the entire city map. NFS history.

There was no cut corner about the contents. Like the console release, all cars were available from the beginning, and the player could jump into the adjusted income without passing the conflicting unlocked system in exotic supercars. But it was performance that pushed the Vita version before a colleague. During the intense police pursuit or multiplayer session, the game was smooth, and the visuals that were noticeably called on the handheld screen looked noticeably crispy.

It is maintained today as a gold standard of handheld. I need speed The game can occur in racing games of portable systems, as well as in the series, without compromising developers.

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