Monster Hunter Wild It is the home of various types of weapons, and it is safe to say that each inherent gameplay style is required and offers unique combos and special movements, but it is safe to say that you cannot go to hunting at the specific level of unusual levels.
In other words, HUNTING HORN is a rest for all players who love to perform combo. Thanks to the weapon's melody system, the player can approach a variety of movements that change from one hunting soul deformation to another hunting soul deformation, tie it for greater damage output and apply buffs to hunters.
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Play style suitable for hunting horn
Hunting Horn is an amazing weapon for everyone before entering the details. Monster Hunter Wild Player to find new challenges or new experiences. This weapon changes the hunter's participation rules to some extent and makes the battle more interesting.
But when talking about Playstyle, HUNTING HORN is a good weapon. Player And a slightly better memory to accurately put down the notes you need to carry out melody and cause a significant amount of damage. but, Timing is also the core Use this weapon perfectly.
The problem is that the monster stands there and does not see Hunter completing the melody line, so picking up the most suitable line for performing in a short time is the most difficult part of using the hunting soul for the players.
While having a strong shape Hunting Horn does not provide guard movementIncreases the importance of avoiding other things that are expected to be skilled in this weapon user!
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Memo, melody, performance and Angkor
The first and most important thing to learn about hunting souls is how to perform melody systems and notes. Each version of Hunting Horn has a set set at the top right of the screen. If you combine this memo in a specific order melodyIt is also displayed on the top right of the screen, ranging from one hunting to another.
After organizing one or more melody, the player gets the following options: Do itThis includes damage transactions and buffing animations for hunters, which is the best damage output that players can get from hunting souls.
Speaking of melody, each causes different mobile sets and buffs. The notes played by Hunter are displayed under the clarity indicator of the upper left corner of the melody meter. Every time the melody is completed, the button prompt appears under the melody meter and reminds the player that the player can perform the melody. As more melodies are organized, more performance appears. The maximum number of melodies that can be done together is 3.
In addition to performing melody, there are also buttons. Eat melody. This operation can be activated immediately after the melody buff is enabled, and a large swing that causes multiple hits to the target is provided. Encore can be activated after each melody, but after the final melody acts as a final movement and canceled nothing after that, it is best to do it. Therefore, if you perform three melodies and encore the second melody, the third melody will never be performed.
Each hunting horn is also A Special performanceThis is a special melody that cannot be consumed, but it is a special melody that causes significant damage to the hunter, such as restoring Hunter.
Finally, there are some easy but very useful movements. Eco BubbleCreate a buff bubble in the activation position. Depending on the hunting horn, this bubble offers another buff. In some hunting horns, the monster damage when it enters the radius, and in other cases it offers a special buff for all hunters standing in the bubble. The good news is that the eco bubble is activated for almost a minute and can be stacked up to three times. But after the third performance, the eco bubble enters the cooldown.
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Setting up button in the melody system
Each hunting horn offers three notes that can be played with the next button.
- White note: Triangle / Y / LMB
- Red reference: Circle / B / RMB
- Blue Reference: Triangle+Circle / Y+B / LMB+RMB
After collecting one or more melody, the player Press R2 / RT / R to do it them. There are two ways to organize the melody. The player can use the last note of the melody as the first notes or to enter the memo of each melody individually. Both are calculated, but the first is to save more time for the player to combine the melody.
to rendition Melody, player can press R2 / RT / R The final melody can be performed or pressed. Triangle+Circle / Y+B / LMB+RMB After melody. The period of encore melody is very short, so you need to be accurate in entering the input. Otherwise, the encore will not be activated. When Angkor is activated, all already performed melodies turn into purple. When performing a non -binding melody, press R2 / RT / R Performance bit Another additional movement to deal with damage without canceling the next melody. Therefore, when the melody is performed to make the most of the melody, you can simply make R2 / RT / R into spam.
Let's say Special performanceE, each hunting horn has a specific melody, but after entering the note, the hunter must be performed with the next button combination.
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R2+Triangle+One / RT+Y+B / R+LMB+RMB
This only corresponds to special performance melodies, and pressing R2 / RT / R will not be carried out unlike the rest of the melody.
Finally, the player can be activated Eco Bubble Press for hunting horn R2+X / RT+A / R+Space Create a buff bubble around you. The foam remains fixed at the time of activation and will not move with the player.
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Hunting horn combos and special movements
Most hunting horn combos are played through the melody system, while the weapon has a single non -melody combo, so you can use the following button combination to perform independently.
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Powerful combo:
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Press this combination twice in succession: L3 Forward+Triangle+Circle / Ls forward+y+b / W+LMB+RMB
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Except for combo, it also features a focus strike that works only when aiming to move. To do this L2 / LT / Press the side mouse button If so, to enter the focus mode Press r1 / rb / shift While aiming to hurt Reverb move. The movement begins with the right thing, and the hunter has a chance to enter five notes quickly and continuously compared to normal, and then the final attack continues. This quickly input note provides quick performance to continue the damage chain of the target.
- Released
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February 28, 2025
- OpenCRITIC
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