Workshop is one of the most important rooms. Two branches. Here, the staff creates an interactive display for guests and creates important cars to bring the expedition to ensure success and survival. After all, you can also create a robot to increase your workforce!
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It was not enough to form a young heart of future generations.
Each workshop can be built at once, and spatial constraints will not be too much work at the same time, so it is important to choose a project wisely. These are the best builds to calm the museum's time and money.
This list focuses on disposable items and museum utility. Custom taboo They have their own list. Check here.
8
Realization station
$ 5,000, 18 days for production
The most basic interactive display is a realization station Reasonably small footprints Compared to the brothers, it has nothing to do with any topic. It means that you can do it Go around the museum when you change the layout. Too much cumbersome. You can have up to 5 people in a single museum, so you can also build a capacity.
Provided by a realization station Buzz and EntertainmentAnd decisively, the knowledge that children can maintain. Even a single interactive exhibition Good family reviewsIt will increase your grade and lead to the sale of … Toys, sewing and one of the gift shops.
7
Rank cheese
$ 5,000 for crafts, 30 days
Proudly harvested by Mozzastella's Cheesemanger alien, Rank Cheese offers much more than a bold taste. If it was taken on the expedition The team can actually calculate the total level to 10.. That way, you can avoid the most dangerous events or get a bonus that doesn't reach.
Would you like to get it? Cheese increases overall employees class. Good person, Devs.
6
Curse
$ 4,500 for craft, 30 days
Curse is one of Most of the weak state effects in the gameEspecially possession. They take a very long time to recover. In other words, the only way to deal with them is Send the painful character to curse, curse, and curse In the yellow world.
You can just avoid all problems Bring a curse counter In ghost exploration. However, many luxury Netherworld positions are warned. Some curse eventsThe best strategy is to respond to many people as much as possible (usually silver class technology) and use a curse counter to remove the rest.
5
Wide net
$ 1,500- $ 3,000, 30 days
The repeated expedition is the name of the game in Two Point Museum. You have a completely knowledge and you need to visit many places to go to a clean exhibition. It is especially true Fish for aquariumTo reproduce, you will need several psalms.
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In multiple cell museums, we will curators for quite some time through surplus customization options.
Thankfully Guaranteed to catch a suitable fishTherefore, you can immediately start harming the new psalms. The only thing to remember is you You need to use the right net in the climate of fishing.; Temperature, tropical or cold water.
4
Plant camouflage
$ 5,000 + 1 MULCH, 30 days
Plant camouflage is only necessary in some chosen expeditions, It is absolutely important for options. Often is the only way to avoid events. Swallow the entire team memberRegardless of their level, technology or anything else.
It is a good idea to unlock the farthest edges of each exploration map. One or two plant camouflage preparation If you don't have time to prepare a dangerous expedition, you can't find yourself.
3
Survey scanner
$ 2,500, 25 days in production
The survey scanner can invalidate quite unpleasant events, but the actual use is as follows. Add 50 surveys to the current expedition.. It is not a bonus obtained from the detailed or survey technology, so you can only get the entire survey level once through the correct setting.
Of course, the trick raises the expedition, so it does not require a slot for other items. It is a big order in a more difficult place, but if there is a space for a survey scanner, it is always worth it to be prepared and ready.
2
Robot staff
The cost is varied, and it is produced for 30 days.
|
robot |
expense |
ingredient |
|---|---|---|
|
Robo-Janitor |
$ 5,000 |
60 metal, 25 whirlicogs |
|
Robo Guard |
$ 10,000 |
100 metals, 50 Wirlicogs, 1 Mulch |
More and more museums require more employees, but salaries may not be able to handle more employment. Of course, the solution is a robot. Robo-Janitors and Robo-Security Guards Do not receive salaryI need it instead Visit the charging station periodically Fast power (and small maintenance fees).
The robot can only do the following simple tasks: Cleaning and collecting donationsBut their presence will be able to focus on more complicated things, including the expedition, by liberating human employees with high levels of high levels and more likely to be able to unlock metal companions.
1
Disease Elixir
$ 7,500 + 1 MULCH, 60 days
Diagnose Mulchomatic because it requires two point sea and a known universe. Industrial disease elixir. Like plant stomachs, the disease elixir is often the only way to get a state of not wanting to return to the museum.
This is especially true of fear vibrationSpace disease spreading like a forest fire. If there is nothing else, many elixirs should be mixed so that people in the museum do not smoke this epidemic. Otherwise, let's assume that all the robot managers you created will clean up a lot.
simulation
Strategy
Life simulation
City builder
- Released
-
March 4, 2025
- ESRB
-
All // Mild fantasy violence, cartoon joke
- developer
-
2 Point Studio