ARC Raiders It's a great game full of items to loot. However, players will need to lower their guard as there are many different ways to play Topside and none of them are fun. From absolute failure to carelessness, players continually stumble through a series of common mistakes that can ruin even the most successful runs.
Welcome to 10 Cruel Mistakes Players Make to ARC Raiders: Even veteran players are not exempt from slipping once or twice. But as the saying goes, a horse that stumbles over the same stone twice is not a good partner. Try not to fall into these failures and learn from other players' mistakes to become the best raider in Topside.
ARC Raiders: Top Tips and Tricks
Master ARC Raiders with essential tips and tricks for smoother gameplay.
Forgetting that the game is a third-person shooter.
Rotating the camera can reveal opponents hiding behind walls.
It may sound unfair, but third-person shooters aren't exempt from certain attacks, and veteran players know that rotating camera angles in extraction shooters causes problems like: 360° angle view is possible. It's like having the skill to see behind walls.
When an enemy player is hiding in a specific enclosed space, Players can take a peek Something hiding on the other side of the door camera angle rotation. The same goes for opposing players, so be careful.
Shots to the head count as double damage.
Every ARC enemy has a weakness, so does the Raider.
This is one of the unwritten rules. ARC Raiders: All enemies have weaknesses that can cause serious damage if exploited, and sometimes can even be dealt a single blow. Now what no one tells the players and most players ignore is that shooting them in the head will obviously cause serious damage to the enemy raider.
People tend to forget this and wonder why they fell if they are behind ground cover. A clue to this is a head sticking out from behind a rock. Although it may sound fun, this common mistake can cost players a lot of time before they get used to it.
The best skill tree for ARC Raiders isn't exactly clear
ARC Raiders gives players three separate branches of the skill tree to invest in as they level, but one of them is much better than the others.
Place a mine and forget where it is
Tsk, tsk. It's a stupid mistake, but a common one nonetheless
While enjoying ARC Raiders' Stella Montes' merciless PvP map makes one thing clear from the moment players set foot on it. The thing is that the best place is to lay a trap and wait for another player to step on it. and say traps: trip wire, minelikewise Noise generators have no friendly fire. Options.
in other words If the player forgets where they placed the trapThey are likely to fall victim to their own dirty tricks. For example, if a player is in a bad situation and needs to take care of it quickly (such as a Shredder has been spotted or multiple enemy players are teaming up to fight it), they need to make sure there is a clear retreat path behind them.
Forgetting grenades bouncing over surfaces.
We have seen more than one player die as a result of this. terrible mistake
The grenade bounces; There is no way to deny this. You can get hit at a bad angle by a wandering wasp (which doesn't explode on contact), hit the edge of a hitbox in a small crevice in the wall, or simply bounce off a closing door. Go back to the sender and blow up in their face..
Players must be very careful when using contact grenades such as light impact grenades or blaze grenades. This is because it explodes with minimal contact with the surface. And by any surface that means: other raiders (even those on the same team), a piece of trash above the place the player has chosen for cover, or the remains of a camera/Sentinel still hanging from the ceiling. Here are some key takeaways for those thinking of taking Michael Bay's path: Don't underestimate the hitboxAnd in the end, you die foolishly.
Not locking the door when passing by
It's like leaving a path for enemy players.
On the door Locking pads on both sidesAnd here's a very good reason: You open the door, you close it behind you. It's a simple rule that will keep your Raiders alive longer. Close the door when you pass by.
It may sound simple and silly, but imagine walking around, leaving smoke trails for anyone in the area, and looting or hunting other players. So close the door and try to make it happen. as secretly as possible To avoid unwanted PvP encounters. if possible door breaker Makes it difficult for enemies to follow.
Do not use noise generators while looting high-risk POIs
There's a reason they're in the game
noise generator This is an important tool for players to stay alert and react in time when they don't want to lose all their precious loot. There are places that can only be accessed through valuable and rare keys and keycards, and these places usually have only one entrance (and a few emergency exits).
Place a noise maker near your door so you can hear it when someone comes. But players always forget these useful tools. Caught looting a high-risk POI.And then he dies with a ton of loot in his backpack. no way It's a great way to ruin a perfectly good run.
ARC Raiders PSA: New Players, Stop Retrieving This Item
Do not retrieve some of these items from ARC Raiders. You'll need it later.
Not carrying enough healing supplies
Don't do this. It's the same as asking someone to kill you.
Healing items for the back bandage or shield recharger is The urgent need for TopsideIt is the second rarest type of item. Players always forget to carry enough bandages or chargers, which is a stupid mistake.
To make matters worse, most of the time these players end up queuing up in matchmaking and dragging down their entire team. Because they don't have enough healing items and don't seem to worry about it. Create more works using in-round production skills. Learn from these stupid mistakes. Don't be that person.
Forget about the lack of ammo on the ground
It is as important as carrying healing items
The rule per run is to have at least two full ammo slots per gun. This is a simple rule that will keep players alive, but some players are stubbornly clinging to the idea of not carrying ammo from Speranza to Topside.
that a cruel mistakefrom Ammunition is cheap to craft.. The problem is: Cannot be crafted from the top. So instead of crawling around and desperately searching for radar caches and ammo boxes, the best idea is to You'll need enough ammo to last at least the first 10 minutes.
Ignore bullet penetration for ARC armor
Yes, you can kill the jumper with a stitcher, but it takes too long
Another cruel mistake even veteran players make in ARC Raiders is underestimating the plated armor of ARC Enemies. from the smallest wasp Drones, on a large scale hostess, Every PvE enemy has a unique armor class.
Heavy and heavy bullets have decent penetration, as do their respective weapons. Not all weapons imprint as much force into their projectiles as necessary to overcome ARC Armor. so: Don't try to use Stitcher to take down the Leaper.Or a Matriarch using a hairpin. It's stupid and it will be. result in miserable failure.
Blindly trusting other invaders in solo runs
The time to be kind is over
don't trust anyone No raider (except those on your friends list) needs to have a guard on the topside, this is the golden rule. The most common cruel mistakes Players will always be committed.
We trust random intruders who say things like: 'Don't shoot' and 'Team up?' It's like asking someone to shoot you in the back. True, there are times when the rules of sincerity apply and players accept to work side by side, but three out of five times this will result in someone getting betrayed at the worst possible moment. Never let your guard down around other players. Especially not in Solo Runs..
ARC Raiders
- released
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October 30, 2025
- ESRB
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Youth/Violence, Blood